/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package l1j.jrwz.server.command.executor;

import java.util.logging.Level;
import java.util.logging.Logger;

import l1j.jrwz.server.model.L1Party;
import l1j.jrwz.server.model.L1Teleport;
import l1j.jrwz.server.model.L1World;
import l1j.jrwz.server.model.Instance.L1PcInstance;
import l1j.jrwz.server.serverpackets.S_SystemMessage;

public class L1PartyRecall implements L1CommandExecutor {
    private static Logger _log = Logger
            .getLogger(L1PartyRecall.class.getName());

    public static L1CommandExecutor getInstance() {
        return new L1PartyRecall();
    }

    private L1PartyRecall() {
    }

    @Override
    public void execute(L1PcInstance pc, String cmdName, String arg) {
        L1PcInstance target = L1World.getInstance().getPlayer(arg);

        if (target != null) {
            L1Party party = target.getParty();
            if (party != null) {
                int x = pc.getX();
                int y = pc.getY() + 2;
                int map = pc.getMapId();
                L1PcInstance[] players = party.getMembers();
                for (L1PcInstance pc2 : players) {
                    try {
                        L1Teleport.teleport(pc2, x, y, map, 5, true);
                        pc2.sendPackets(new S_SystemMessage("您被传唤到GM身边。"));
                    } catch (Exception e) {
                        _log.log(Level.SEVERE, "", e);
                    }
                }
            } else {
                pc.sendPackets(new S_SystemMessage("请输入要召唤的角色名称。"));
            }
        } else {
            pc.sendPackets(new S_SystemMessage("不在线上。"));
        }
    }
}
